用Python寫了一個貪吃蛇大冒險小游戲
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來源:blog.csdn.net/weixin_45087775
定義貪吃蛇對象,包括蛇頭和蛇身兩個部分,蛇頭單獨設(shè)置,蛇身使用列表來存儲;
定義食物對象,包括食物對象的初始化、隨機顏色和隨機位置的設(shè)置;
定義初始化界面,在該界面中設(shè)置文本為“正常模式”、“可穿墻模式”和“退出”的三個按鈕供玩家選擇;
定義正常模式,包括游戲窗口顯示、主循環(huán)和判斷貪吃蛇死亡的設(shè)置;
定義可穿墻模式,包括游戲窗口顯示、主循環(huán)和判斷貪吃蛇死亡的設(shè)置;
定義游戲結(jié)束窗口,包括窗口顯示和最后得分顯示的設(shè)置。
4.2 主要函數(shù)解析
4.2.1 new_food()函數(shù)
食物對象初始化函數(shù),傳入形參為貪吃蛇蛇頭坐標(biāo)。當(dāng)貪吃蛇吃掉食物后,通過該函數(shù)生成新的食物。通過傳入形參判斷新生成的食物坐標(biāo)是否與蛇頭坐標(biāo)相同,若相同則重新生成新的坐標(biāo)。
4.2.2 start_game()函數(shù)
正常模式的主循環(huán)函數(shù),通過該函數(shù)進行正常模式下貪吃蛇和食物的初始化、玩家控制貪吃蛇運動、蛇頭和蛇身的判斷更新和得分統(tǒng)計實現(xiàn)。
4.2.3 die_snake()函數(shù)
正常模式下貪吃蛇死亡判斷函數(shù),傳入形參為貪吃蛇蛇頭和蛇身坐標(biāo)數(shù)據(jù)。在該函數(shù)中設(shè)置布爾型變量die_flag,若死亡設(shè)置為Ture并返回,沒有死亡為False。通過遍歷蛇身存儲列表,判斷蛇身坐標(biāo)是否與蛇頭坐標(biāo)相同,若相同則判定貪吃蛇咬到自身,死亡。同時,判斷貪吃蛇是否撞墻,及判斷蛇頭的x和y坐標(biāo)是否窗體的寬高,若超過則死亡。
4.2.4 start_kgame()函數(shù)
可穿墻模式的主循環(huán)函數(shù),通過該函數(shù)進行可穿墻模式下貪吃蛇和食物的初始化、玩家控制貪吃蛇運動、蛇頭和蛇身的判斷更新和得分統(tǒng)計實現(xiàn)。
4.2.5 through_snake()函數(shù)
可穿墻模式下貪吃蛇死亡判斷函數(shù),傳入形參為貪吃蛇蛇頭和蛇身坐標(biāo)數(shù)據(jù)。在該函數(shù)中設(shè)置布爾型變量die_flag,若死亡設(shè)置為Ture并返回,沒有死亡為False。通過遍歷蛇身存儲列表,判斷蛇身坐標(biāo)是否與蛇頭坐標(biāo)相同,若相同則判定貪吃蛇咬到自身,死亡。
4.2.6 show_end()函數(shù)
游戲結(jié)束時,結(jié)束界面設(shè)置函數(shù)。在該函數(shù)中進行結(jié)束界面窗體的初始化,在窗體中顯示玩家的最終得分,并在改函數(shù)中調(diào)用pygame庫quit方法,使該庫停止工作。
4.2.7 into_game()函數(shù)
游戲初始界面實現(xiàn)函數(shù),在該函數(shù)中進行游戲初始界面窗體的初始化。在該界面窗體中設(shè)置文本為“正常模式”、“可穿墻模式”和“退出”的三個點擊按鈕,通過設(shè)置循環(huán),調(diào)用button函數(shù)(詳細見6.2.8)監(jiān)聽玩家的點擊。
4.2.8 button()函數(shù)
游戲初始界面按鈕監(jiān)聽函數(shù),在該函數(shù)中實現(xiàn)對玩家鼠標(biāo)點擊事件和鍵盤輸入事件的監(jiān)聽。并根據(jù)玩家選擇,運行按鈕對應(yīng)的觸發(fā)函數(shù)。即點擊“正常模式”按鈕,運行正常模式的主循環(huán)函數(shù),以此類推。


七、游戲完整代碼
import sysimport timeimport pygamefrom random import *# Position類,通過其構(gòu)造函數(shù),設(shè)置x和yclass Position(object):def __init__(self, x, y):self.x = xself.y = y# 生成隨機的食物def new_food(head):while True:new_food = Position(randint(0, 48) * 20, randint(0, 29) * 20)# 判斷新生成的事物是否和貪吃蛇蛇頭重合,重合則不創(chuàng)鍵if new_food.x != head.x and new_food.y != head.y:breakelse:continuereturn new_food# 繪制,在窗體中繪制貪吃蛇、食物# color:顏色,position: 坐標(biāo)def rect(color, position):pygame.draw.circle(window, color, (position.x, position.y), 10)# 初始界面和游戲中點差退出游戲時def exit_end():pygame.quit()quit()# 游戲結(jié)束時,顯示得分的窗體的設(shè)置def show_end():# 設(shè)計窗口# 定義窗口大小small_window = pygame.display.set_mode((960, 600))init_background = pygame.image.load("image/init_bgimg.jpg")small_window.blit(init_background, (0, 0))# 定義標(biāo)題pygame.display.set_caption("貪吃蛇大冒險")# 定義背景圖片font = pygame.font.SysFont("simHei", 40)fontsurf = font.render('游戲結(jié)束! 你的得分為: %s' % score, False, black)small_window.blit(fontsurf, (250, 200))pygame.display.update()time.sleep(2)pygame.quit()sys.exit()# 正常模式死亡設(shè)置# head: 蛇頭, snake_body:蛇身def die_snake(head, snake_body):# 定義標(biāo)志物,默認(rèn)為false,true時判定貪吃蛇碰到自己,死亡die_flag = False# 遍歷存放貪吃蛇位姿的列表,從第1個開始,(第0個位蛇頭)for body in snake_body[1:]:# 如果蛇頭的xy和蛇身xy相等,則判定相撞,設(shè)置flag為tureif head.x == body.x and head.y == body.y:die_flag = True# 若蛇頭的xy在顯示窗體外,或flag為true,則顯示結(jié)束界面,并退出游戲if head.x < 0 or head.x > 960 or head.y < 0 or head.y > 600 or die_flag:pygame.mixer.music.stop()show_end()# 正常模式主體設(shè)置def start_game():# 定義存分?jǐn)?shù)的全局變量global scoreglobal colorcolor = (randint(10, 255), randint(10, 255), randint(10, 255))# 定義存放玩家鍵盤輸入運動方向的變量,初始為向右run_direction = "right"# 定義貪吃蛇運動方向的變量,初始為玩家鍵入方向run = run_direction# 實例化蛇頭、蛇身、食物對象head = Position(160, 160)# 初始化蛇身長度為3個單位snake_body = [Position(head.x, head.y + 20), Position(head.x, head.y + 40), Position(head.x, head.y + 60)]# 初始化食物位置food = Position(300, 300)# 死循環(huán)while True:window.blit(background, (0,0))# 監(jiān)聽玩家鍵盤輸入的運動方向值,并根據(jù)輸入轉(zhuǎn)為up、down、right或left,方便程序中調(diào)用for event in pygame.event.get():if event.type == pygame.QUIT:show_end()elif event.type == pygame.KEYDOWN:if event.key == pygame.K_UP:run_direction = "up"elif event.key == pygame.K_RIGHT:run_direction = "right"elif event.key == pygame.K_LEFT:run_direction = "left"elif event.key == pygame.K_DOWN:run_direction = "down"# 食物rect(color, food)# 蛇頭rect(black, head)# 蛇身for pos in snake_body:rect(white, pos)# 判斷貪吃蛇原運動方向與玩家鍵盤輸入的運動方向是否違反正常運動情況if run == "up" and not run_direction == "down":run = run_directionelif run == "down" and not run_direction == "up":run = run_directionelif run == "left" and not run_direction == "right":run = run_directionelif run == "right" and not run_direction == "left":run = run_direction# 插入蛇頭位置到蛇身列表中snake_body.insert(0, Position(head.x, head.y))# 根據(jù)玩家鍵入方向進行蛇頭xy的更新if run == "up":head.y -= 20elif run == "down":head.y += 20elif run == "left":head.x -= 20elif run == "right":head.x += 20# 判斷是否死亡die_snake(head, snake_body)# 判斷蛇頭和食物坐標(biāo),若相等,則加分,并生成新的食物if head.x == food.x and head.y == food.y:score += 1food = new_food(head)color = (randint(10, 255), randint(10, 255), randint(10, 255))else:snake_body.pop()font = pygame.font.SysFont("simHei", 25)mode_title = font.render('正常模式', False, grey)socre_title = font.render('得分: %s' % score, False, grey)window.blit(mode_title, (50, 30))window.blit(socre_title, (50, 65))# 繪制更新pygame.display.update()# 通過幀率設(shè)置貪吃蛇速度clock.tick(8)# 可穿墻模式死亡設(shè)置# head:蛇頭,snake_body:蛇身def through_snake(head, snake_body):# 定義標(biāo)志位die_flag = False# 遍歷,蛇頭碰到蛇身時,flag為true退出游戲for body in snake_body[1:]:if head.x == body.x and head.y == body.y:die_flag = Trueif die_flag:pygame.mixer.music.stop()show_end()else: # 當(dāng)蛇頭的xy出窗體時# 四種穿墻情況,分別設(shè)置if head.x < 0:head.x = 960if head.x > 960:head.x = 0if head.y < 0:head.y = 600if head.y > 600:head.y = 0# 穿墻模式主體設(shè)置def start_kgame():global scoreglobal colorcolor = (randint(10, 255), randint(10, 255), randint(10, 255))# 定義蛇初始方向run_direction = "up"run = run_direction# 實例化蛇頭、蛇身、食物對象head = Position(160, 160)# 三格snake_body = [Position(head.x, head.y + 20), Position(head.x, head.y + 40), Position(head.x, head.y + 60)]# 初始化事物位置food = Position(300, 300)# 死循環(huán),監(jiān)聽鍵盤鍵值while True:window.blit(background, (0, 0))for event in pygame.event.get():if event.type == pygame.QUIT:show_end()elif event.type == pygame.KEYDOWN:if event.key == pygame.K_UP:run_direction = "up"elif event.key == pygame.K_RIGHT:run_direction = "right"elif event.key == pygame.K_LEFT:run_direction = "left"elif event.key == pygame.K_DOWN:run_direction = "down"# 食物rect(color, food)# 蛇頭rect(black, head)# 蛇身for pos in snake_body:rect(white, pos)# 判斷貪吃蛇原運動方向與玩家鍵盤輸入的運動方向是否違反正常運動情況if run == "up" and not run_direction == "down": # 若運動方向為向上,玩家輸入運動方向向下,則違背貪吃蛇正常運動情況run = run_directionelif run == "down" and not run_direction == "up":run = run_directionelif run == "left" and not run_direction == "right":run = run_directionelif run == "right" and not run_direction == "left":run = run_direction# 插入蛇頭位置到蛇身列表中snake_body.insert(0, Position(head.x, head.y))# 根據(jù)玩家鍵入方向進行蛇頭xy的更新if run == "up":head.y -= 20elif run == "down":head.y += 20elif run == "left":head.x -= 20elif run == "right":head.x += 20# 穿墻實現(xiàn)through_snake(head, snake_body)# 判斷是否加分和隨機生成新的食物if head.x == food.x and head.y == food.y:score += 1food = new_food(head)color = (randint(10, 255), randint(10, 255), randint(10, 255))else:snake_body.pop()font = pygame.font.SysFont("simHei", 25)mode_title = font.render('穿墻模式', False, grey)socre_title = font.render('得分: %s' % score, False, grey)window.blit(mode_title, (50, 30))window.blit(socre_title, (50, 65))# 繪制更新pygame.display.update()# 通過幀率設(shè)置貪吃蛇速度clock.tick(8)# 監(jiān)聽函數(shù),監(jiān)聽鍵盤輸入# msg: 按鈕信息,x: 按鈕的x軸,y: 按鈕的y軸,w: 按鈕的寬,h: 按鈕的高,ic: 按鈕初始顏色,ac: 按鈕按下顏色,action: 按鈕按下的動作def button(msg, x, y, w, h, ic, ac, action=None):# 獲取鼠標(biāo)位置mouse = pygame.mouse.get_pos()# 獲取鍵盤輸入click = pygame.mouse.get_pressed()if x + w > mouse[0] > x and y + h > mouse[1] > y:pygame.draw.rect(window, ac, (x, y, w, h))if click[0] == 1 and action != None:action()else:pygame.draw.rect(window, ic, (x, y, w, h))# 設(shè)置按鈕中的文字樣式和居中對齊font = pygame.font.SysFont('simHei', 20)smallfont = font.render(msg, True, white)smallrect = smallfont.get_rect()smallrect.center = ((x + (w / 2)), (y + (h / 2)))window.blit(smallfont, smallrect)# 游戲初始界面,選擇模式def into_game():into = Truewhile into:window.blit(init_background, (0, 0))for event in pygame.event.get():if event.type == pygame.QUIT:exit_end()# 設(shè)置字體font = pygame.font.SysFont("simHei", 50)# 初始界面顯示文字fontsurf = font.render('歡迎來到貪吃蛇大冒險!', True, black) # 文字fontrect = fontsurf.get_rect()fontrect.center = ((width / 2), 200)window.blit(fontsurf, fontrect)button("正常模式", 370, 370, 200, 40, blue, brightred, start_game)button("可穿墻模式", 370, 420, 200, 40, violte, brightred, start_kgame)button("退出", 370, 470, 200, 40, red,brightred, exit_end)pygame.display.update()clock.tick(15)if __name__ == '__main__':# 定義畫布顏色white = (255, 255, 255)red = (200, 0, 0)green = (0, 128, 0)blue = (0, 202, 254)violte = (194, 8, 234)brightred = (255, 0, 0)brightgreen = (0, 255, 0)black = (0, 0, 0)grey = (129, 131, 129)score = 0# 設(shè)計窗口# 定義窗口大小width = 960height = 600window = pygame.display.set_mode((width, height))# 定義標(biāo)題pygame.display.set_caption("貪吃蛇大冒險")# 定義背景圖片init_background = pygame.image.load("image/init_bgimg.jpg")background = pygame.image.load("image/bgimg.jpg")# 背景音樂pygame.mixer.init()pygame.mixer.music.load("background.mp3")pygame.mixer.music.play(-1)# 創(chuàng)建時鐘clock = pygame.time.Clock()# 初始化pygame.init()# 初始界面into_game()
八、總結(jié)
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