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        Android實(shí)現(xiàn)超簡單九宮格抽獎(jiǎng)功能

        共 9936字,需瀏覽 20分鐘

         ·

        2021-03-17 09:58

        效果展示



        實(shí)現(xiàn)步驟

        1.生成抽獎(jiǎng)矩形:

        其中每個(gè)矩形的寬高相同,長度為整個(gè)控件寬度的1/3。


        代碼展示

        public class NineLuckPan extends View {    private Paint mPaint;    private ArrayList<RectF> mRects;//存儲(chǔ)矩形的集合    private float mStrokWidth = 5;//矩形的描邊寬度    private int mRectSize;//矩形的寬和高(矩形為正方形)    private int[] mItemColor = {Color.GREEN, Color.YELLOW};//矩形的顏色
        public NineLuckPan(Context context) { this(context, null); }
        public NineLuckPan(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); }
        public NineLuckPan(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(); }
        /** * 初始化數(shù)據(jù) */ private void init() { mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); mPaint.setStyle(Paint.Style.FILL); mPaint.setStrokeWidth(mStrokWidth); mRects = new ArrayList<>(); }
        @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); mRectSize = Math.min(w, h) / 3;//獲取矩形的寬和高 mRects.clear();//當(dāng)控件大小改變的時(shí)候清空數(shù)據(jù) initRect();//重新加載矩形數(shù)據(jù) }
        /** * 加載矩形數(shù)據(jù) */ private void initRect() { //加載前三個(gè)矩形 for (int x = 0; x < 3; x++) { float left = x * mRectSize; float top = 0; float right = (x + 1) * mRectSize; float bottom = mRectSize; RectF rectF = new RectF(left, top, right, bottom); mRects.add(rectF); } //加載第四個(gè) mRects.add(new RectF(getWidth() - mRectSize, mRectSize, getWidth(), mRectSize * 2)); //加載第五~七個(gè) for (int y = 3; y > 0; y--) { float left = getWidth() - (4 - y) * mRectSize; float top = mRectSize * 2; float right = (y - 3) * mRectSize + getWidth(); float bottom = mRectSize * 3; RectF rectF = new RectF(left, top, right, bottom); mRects.add(rectF); } //加載第八個(gè) mRects.add(new RectF(0, mRectSize, mRectSize, mRectSize * 2)); //加載第九個(gè) mRects.add(new RectF(mRectSize, mRectSize, mRectSize * 2, mRectSize * 2)); }
        @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); drawRects(canvas); }
        /** * 畫矩形 * * @param canvas */ private void drawRects(Canvas canvas) { for (int x = 0; x < mRects.size(); x++) { RectF rectF = mRects.get(x); if (x == 8) {//中心的矩形背景為白色 mPaint.setColor(Color.WHITE); canvas.drawRect(rectF, mPaint); } else { mPaint.setColor(mItemColor[x % 2]); canvas.drawRect(rectF, mPaint); } } }}


        效果展示



        2.添加獎(jiǎng)品圖片:


        我們?cè)诰匦蔚闹行狞c(diǎn)畫出圖片,圖片的寬高都為矩形寬高的1/2,其中矩形的中心點(diǎn)通過rectF.centerX()和rectF.centerY()獲取。



        代碼展示(為了方便只展示部分代碼)

        public class NineLuckPan extends View {    private int[] mImgs = {R.drawable.ic_df, R.drawable.ic_jt, R.drawable.ic_mf, R.drawable.ic_scjx, R.drawable.ic_scng, R.drawable.ic_thl, R.drawable.ic_x, R.drawable.ic_xc, R.drawable.ic_j};
        @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); drawRects(canvas);//畫矩形 drawImages(canvas);//畫圖片 }
        /** * 畫圖片 * * @param canvas */ private void drawImages(Canvas canvas) { for (int x = 0; x < mRects.size(); x++) { RectF rectF = mRects.get(x); float left = rectF.centerX() - mRectSize / 4; float top = rectF.centerY() - mRectSize / 4; canvas.drawBitmap(Bitmap.createScaledBitmap(BitmapFactory.decodeResource(getResources(), mImgs[x]), mRectSize / 2, mRectSize / 2, false), left, top, null); } }}


        效果展示



        3.實(shí)現(xiàn)抽獎(jiǎng)動(dòng)畫:


        這里我們使用ValueAnimator使數(shù)字從0遞增到我們的中獎(jiǎng)位置比如3,然后改變遞增所在的位置的矩形的背景以實(shí)現(xiàn)抽獎(jiǎng)的效果,另外為了讓用戶感到逼真我們需要讓抽獎(jiǎng)色塊多轉(zhuǎn)幾圈,同時(shí)我們需要將下一次的開始位置設(shè)為上一次的結(jié)束位置。



        代碼展示(為了方便只展示部分代碼)


        NineLuckPan:

        public class NineLuckPan extends View {    private int mRepeatCount = 3;//轉(zhuǎn)的圈數(shù)    private int mLuckNum = 3;//最終中獎(jiǎng)位置    private int mPosition = -1;//抽獎(jiǎng)塊的位置    private int mStartLuckPosition = 0;//開始抽獎(jiǎng)的位置    /**     * 畫矩形     * @param canvas     */    private void drawRects(Canvas canvas) {        for (int x = 0;x<mRects.size();x++){            RectF rectF = mRects.get(x);            if(x == 8){                mPaint.setColor(Color.WHITE);                canvas.drawRect(rectF, mPaint);            }else {                mPaint.setColor(mItemColor[x%2]);                if(mPosition == x){                    mPaint.setColor(Color.BLUE);                }                canvas.drawRect(rectF, mPaint);            }        }    }    public void setPosition(int position){        mPosition = position;        invalidate();    }    /**     * 開始動(dòng)畫     */    public void startAnim(){        ValueAnimator valueAnimator = ValueAnimator.ofInt(mStartLuckPosition, mRepeatCount * 8 + mLuckNum).setDuration(5000);        valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {            @Override            public void onAnimationUpdate(ValueAnimator animation) {                int position = (int) animation.getAnimatedValue();                setPosition(position%8);            }        });        valueAnimator.addListener(new AnimatorListenerAdapter() {            @Override            public void onAnimationEnd(Animator animation) {                mStartLuckPosition = mLuckNum;            }        });        valueAnimator.start();    }}


        Activity:

        public class MainActivity extends AppCompatActivity {    private NineLuckPan luckpan;
        @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); luckpan = (NineLuckPan) findViewById(R.id.luckpan); luckpan.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { luckpan.startAnim(); } }); }}


        效果展示



        雖然效果實(shí)現(xiàn)了但是我們發(fā)現(xiàn)好像點(diǎn)哪里都能啟動(dòng)動(dòng)畫,因此我們需要調(diào)整一下代碼使只有點(diǎn)擊中心的矩形才開始動(dòng)畫。

        //(為了方便只展示部分代碼)public class NineLuckPan extends View {    private boolean mClickStartFlag = false;//是否點(diǎn)擊中間矩形的標(biāo)記
        //這樣需要我們將Activity里的啟動(dòng)動(dòng)畫的邏輯刪掉 @Override public boolean onTouchEvent(MotionEvent event) { if(event.getAction() == MotionEvent.ACTION_DOWN){ if(mRects.get(8).contains(event.getX(),event.getY())){ mClickStartFlag = true; }else { mClickStartFlag = false; } return true; } if(event.getAction() == MotionEvent.ACTION_UP){ if(mClickStartFlag){ if(mRects.get(8).contains(event.getX(),event.getY())){ startAnim();//判斷只有手指落下和抬起都在中間的矩形內(nèi)才開始抽獎(jiǎng) } mClickStartFlag = false; } } return super.onTouchEvent(event); }}


        4.實(shí)現(xiàn)動(dòng)態(tài)設(shè)置參數(shù):


        效果基本實(shí)現(xiàn)了,接下來就需要實(shí)現(xiàn)動(dòng)態(tài)設(shè)置數(shù)據(jù)了。


        代碼展示(這里為了方便只展示部分代碼)

        public class NineLuckPan extends View {    private int mLuckNum = 3;//最終中獎(jiǎng)位置    private int [] mImgs = {R.drawable.ic_df,R.drawable.ic_jt,R.drawable.ic_mf,R.drawable.ic_scjx,R.drawable.ic_scng,R.drawable.ic_thl,R.drawable.ic_x,R.drawable.ic_xc,R.drawable.ic_j};    private String[] mLuckStr = {"豆腐","雞腿","米飯","卷心菜","南瓜","糖葫蘆","大蝦","香腸"};//這是抽獎(jiǎng)的提示信息
        public int getmLuckNum() { return mLuckNum; }
        public void setmLuckNum(int mLuckNum) { this.mLuckNum = mLuckNum; }
        public int[] getmImgs() { return mImgs; }
        public void setmImgs(int[] mImgs) { this.mImgs = mImgs; invalidate();//要注意設(shè)置完后要進(jìn)行重繪 }
        public String[] getmLuckStr() { return mLuckStr; }
        public void setmLuckStr(String[] mLuckStr) { this.mLuckStr = mLuckStr; invalidate();;//要注意設(shè)置完后要進(jìn)行重繪 }}


        5.添加抽獎(jiǎng)結(jié)果回調(diào)


        這里需要在動(dòng)畫結(jié)束的回調(diào)里加入我們自定義的回調(diào)函數(shù)。


        代碼展示(這里為了方便只展示部分代碼)

        public class NineLuckPan extends View {    private OnLuckPanAnimEndListener onLuckPanAnimEndListener;
        public OnLuckPanAnimEndListener getOnLuckPanAnimEndListener() { return onLuckPanAnimEndListener; }
        public void setOnLuckPanAnimEndListener(OnLuckPanAnimEndListener onLuckPanAnimEndListener) { this.onLuckPanAnimEndListener = onLuckPanAnimEndListener; }
        /** * 開始動(dòng)畫 */ private void startAnim(){ ValueAnimator valueAnimator = ValueAnimator.ofInt(mStartLuckPosition, mRepeatCount * 8 + mLuckNum).setDuration(5000); valueAnimator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { int position = (int) animation.getAnimatedValue(); setPosition(position%8); } }); valueAnimator.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator animation) { mStartLuckPosition = mLuckNum; //在動(dòng)畫結(jié)束的回調(diào)函數(shù)里加入我們自定義的回調(diào)函數(shù) if(onLuckPanAnimEndListener!=null){ onLuckPanAnimEndListener.onAnimEnd(mPosition,mLuckStr[mPosition]); } } }); valueAnimator.start(); } public interface OnLuckPanAnimEndListener{ void onAnimEnd(int position,String msg); }}


        Activity代碼:

        public class MainActivity extends AppCompatActivity {    private NineLuckPan luckpan;    @Override    protected void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        setContentView(R.layout.activity_main);        luckpan = (NineLuckPan) findViewById(R.id.luckpan);        luckpan.setOnLuckPanAnimEndListener(new NineLuckPan.OnLuckPanAnimEndListener() {            @Override            public void onAnimEnd(int position, String msg) {                Toast.makeText(MainActivity.this, "位置:"+position+"提示信息:"+msg, Toast.LENGTH_SHORT).show();            }        });    }}


        效果展示



        源碼地址:

        https://github.com/myml666/NineLuckPan


        到這里就結(jié)束啦!


        點(diǎn)擊這里留言交流哦



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